Tarsier Studios asks you to remember what it was like to be a kid again, facing down your greatest fears in a world that feels utterly out of your control. It’s a brilliant piece of gameplay design that subverts the expectations of players and the genre itself. Much like a dream, this is the moment you’d snap awake, soaked in a cold sweat as you try desperately to not think about what happens next. You are typically grabbed by the monster, but then the game just fades to black. Much like a nightmare, the actual fate of Mono is often obscured or left to the player’s own interpretation. Most horror games adopt a more mature tone, aiming to shock their players with excessive brutality and violent images, but Tarsier Studios goes in a different direction. Yet, Little Nightmares 2 isn’t just content with explaining how you died. Instead of just bashing through a door or climbing into a vent, Little Nightmares 2 asks you to quickly think about how you’ll reach the door, vent, or hiding place. Players will find themselves clamoring over pieces of furniture, just narrowly escaping death. This idea enhances the game’s various chase sequences, which often see Mono running from giant, deformed humans. It’s a terrifying concept, one that roots itself in the relatable, because everyone was a small child at one point in their life (I hope). Our understanding of doors in games is that they either open or don’t, but Tarsier Studios asks the question “Can you even reach the door to find out?” It adds a layer of fear we really don’t think about anymore, since we don’t stare up at a door handle like we would a mountain’s peak. By doing this, Little Nightmares 2 turns mundane tasks such as opening a door into titanic undertakings. I mean large in the literal sense, as Mono is less than half the size of an average door. Instead of relying on gimmicky jump scares, Little Nightmares 2 often lets players stew in its dark, overwhelmingly large world. This comes from the way that Tarsier Studios presents most of its scares. This may seem like an odd way to explain the grotesque horrors of this sequel, but having played through it twice I found myself recollecting about old nightmares I used to suffer from as a kid. ![]() While Little Nightmares 2 certainly has its fair share of fights that cater to adults, it’s the embrace of the childhood wonder of terror that makes it so unique. Tasked with just trying to survive a world where its denizens have become twisted by a mysterious broadcast signal players will need to run, jump, hide, and fight through hordes of fiendish abominations. Taking place after their 2017 hit game, Little Nightmares 2 places you in the tiny boots of Mono. From the zombie-filled hallways of Resident Evil to the animatronic nightmare that is Five Nights at Freddy’s, every year we are reminded of why we are afraid of the monsters hiding under our bed.Įnter developer Tarsier Studios’ Little Nightmares 2. One of the most popular genres in the medium, for years developers have been crafting new ways to terrify and delight players. When it comes to horror games, you have a lot of options for indulging in the macabre.
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